home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Amiga Plus 2002 #3
/
Amiga Plus CD - 2002 - No. 03.iso
/
AmigaPlus
/
Games
/
Freeciv
/
data
/
civ1
/
units.ruleset
< prev
Wrap
Text File
|
2003-01-22
|
38KB
|
1,619 lines
; Modifying this file:
; You should not modify this file except to make bugfixes or
; for other "maintenance". If you want to make custom changes,
; you should create a new datadir subdirectory and copy this file
; into that directory, and then modify that copy. Then use the
; command "rulesetdir <mysubdir>" in the server to have freeciv
; use your new customized file.
; See data/default/units.ruleset for more information.
[datafile]
description="Civ1-style unit_type data for Freeciv"
options="1.9"
[units_adjust]
firepower_factor=10 ; Means effective hitpoints=1
; Below: The individual units, one per section.
;
; The number can be variable, up to 200.
; However for the "official" rulesets, units should not be removed
; because that would break backward compatability with savegames.
;
; The order here matters: later units are considered "better" for
; a given flag or role.
;
; The actual tag used (the * in [unit_*]) does not matter, except
; it must be unique within this file, and it may be used in debug
; output when reading this file.
;
; ** Fields **
;
; name = name as seen by user
; graphic = tag specifing preferred graphic
; graphic_alt = tag for alternate garphic if preferred graphic is not
; present; especially if preferred graphic is non-standard,
; this should be a standard tag. Otherwise can use eg "-"
; for no alternate graphic.
; tech_req = required advance, names from techs.ruleset, or special:
; "None" => available from start; "Never" => never available
; obsolete_by = can be upgraded to and made obsolete by another unit by name
; move_type = "Land" or "Sea" or "Air" or "Heli"
; transport_cap = Number of units (ground, or air/missiles, depending on flags)
; fuel = number of turns air units can fly before they crash. For
; barbarians this is used as lifetime instead
; uk_* = upkeep costs, these are used as base values in the game
; (NOTE: gold upkeep is still not implemented)
; flags = special flag strings
; roles = special role strings
; sound_move = optional sound effect when the unit moves
; sound_move_alt= optional alternative sound effect if above not
; supported in client
; sound_fight = optional sound effect when the unit fights
; sound_fight_alt= optional alternative sound effect if above not
; supported in client
; helptext = optional help text string; should escape all raw newlines
; so that xgettext parsing works
;
; Following flag strings require extra fields: (but do not appear in Civ1)
; "Paratroopers"
; paratroopers_range = the maximal range the unit can be paradropped to
; paratroopers_mr_req = the move rate which is required at least for
; paradropping
; paratroopers_mr_sub = the move rate which is subtracted after paradropping
; Civ1 does not have initial explorers, but we want to do something
; sensible if the explorer server option is set non-zero.
; Likely options:
; - Diplomat: nonmilitary (good), but a bit incongruous for a
; primitive civilization (and may still bribe etc).
; - Cavalry: in character, but could overwhelm unlucky opponents.
; - Militia: not much good for exploring, but an ok initial unit.
; (not likely to overwhelm anyone too quickly :-)
[unit_settlers]
name = _("Settlers")
move_type = "Land"
tech_req = "None"
obsolete_by = "None"
graphic = "u.settlers"
graphic_alt = "-"
sound_move = "m_settlers"
sound_move_alt = "m_generic"
sound_fight = "f_settlers"
sound_fight_alt = "f_generic"
build_cost = 40
pop_cost = 1
attack = 0
defense = 1
hitpoints = 10
firepower = 1
move_rate = 1
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 0
uk_shield = 1
uk_food = 1
uk_gold = 0
flags = "Settlers", "NonMil", "AddToCity", "Cities"
roles = ""
helptext = _("\
Settlers are one of the key units in the game. They can be used to\
found new cities, irrigate land, build roads, railroads, fortresses\
and mines, and clean up pollution and nuclear fallout. Upkeep for\
Settlers is in food\
as well as production, and a Settler can die if its supporting city\
runs out of food.\
\n\n\
Settlers may work together to decrease the amount of\
time required for long projects. If two or more Settlers\
are both working on the same task in the same square,\
their efforts will be added together each turn until the task is\
finished. Be careful not to dedicate too many workers to one task,\
though; excess effort can be wasted, and a group of Settlers\
is highly vulnerable to enemy attacks.\
")
[unit_engineers]
name = _("Engineers")
move_type = "Land"
tech_req = "Never"
obsolete_by = "None"
graphic = "u.engineers"
graphic_alt = "-"
sound_move = "m_engineers"
sound_move_alt = "m_generic"
sound_fight = "f_engineers"
sound_fight_alt = "f_generic"
build_cost = 40
pop_cost = 1
attack = 0
defense = 2
hitpoints = 10
firepower = 1
move_rate = 2
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 0
uk_shield = 1
uk_food = 1
uk_gold = 0
flags = "Settlers", "NonMil", "AddToCity", "Cities"
roles = ""
[unit_militia]
name = _("Militia") ; Civ2 Warriors
move_type = "Land"
tech_req = "None"
obsolete_by = "Musketeers"
graphic = "u.warriors"
graphic_alt = "-"
sound_move = "m_warriors"
sound_move_alt = "m_generic"
sound_fight = "f_warriors"
sound_fight_alt = "f_generic"
build_cost = 10
pop_cost = 0
attack = 1
defense = 1
hitpoints = 10
firepower = 1
move_rate = 1
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = ""
roles = "DefendOk", "FirstBuild"
helptext = _("\
This unit may be built from the start of the game. It is the\
weakest unit.\
")
[unit_phalanx]
name = _("Phalanx")
move_type = "Land"
tech_req = "Bronze Working"
obsolete_by = "Musketeers"
graphic = "u.phalanx"
graphic_alt = "-"
sound_move = "m_phalanx"
sound_move_alt = "m_generic"
sound_fight = "f_phalanx"
sound_fight_alt = "f_generic"
build_cost = 20
pop_cost = 0
attack = 1
defense = 2
hitpoints = 10
firepower = 1
move_rate = 1
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = ""
roles = "DefendGood", "FirstBuild"
[unit_archers]
name = _("Archers")
move_type = "Land"
tech_req = "Never"
obsolete_by = "Musketeers"
graphic = "u.archers"
graphic_alt = "-"
sound_move = "m_archers"
sound_move_alt = "m_generic"
sound_fight = "f_archers"
sound_fight_alt = "f_generic"
build_cost = 30
pop_cost = 0
attack = 3
defense = 2
hitpoints = 10
firepower = 1
move_rate = 1
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = ""
roles = "DefendOk"
[unit_legion]
name = _("Legion")
move_type = "Land"
tech_req = "Iron Working"
obsolete_by = "Musketeers"
graphic = "u.legion"
graphic_alt = "-"
sound_move = "m_legion"
sound_move_alt = "m_generic"
sound_fight = "f_legion"
sound_fight_alt = "f_generic"
build_cost = 20
pop_cost = 0
attack = 3
defense = 1
hitpoints = 10
firepower = 1
move_rate = 1
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = ""
roles = "DefendOk", "Hut", "BarbarianBuild", "BarbarianSea"
[unit_pikemen]
name = _("Pikemen")
move_type = "Land"
tech_req = "Never"
obsolete_by = "Musketeers"
graphic = "u.pikemen"
graphic_alt = "-"
sound_move = "m_pikemen"
sound_move_alt = "m_generic"
sound_fight = "f_pikemen"
sound_fight_alt = "f_generic"
build_cost = 20
pop_cost = 0
attack = 1
defense = 2
hitpoints = 10
firepower = 1
move_rate = 1
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = "Pikemen"
roles = "DefendGood", "FirstBuild"
[unit_musketeers]
name = _("Musketeers")
move_type = "Land"
tech_req = "Gunpowder"
obsolete_by = "Riflemen"
graphic = "u.musketeers"
graphic_alt = "-"
sound_move = "m_musketeers"
sound_move_alt = "m_generic"
sound_fight = "f_musketeers"
sound_fight_alt = "f_generic"
build_cost = 30
pop_cost = 0
attack = 2
defense = 3
hitpoints = 10
firepower = 1
move_rate = 1
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = ""
roles = "DefendGood", "FirstBuild", "HutTech",
"BarbarianTech", "BarbarianBuildTech", "BarbarianSeaTech"
[unit_fanatics]
name = _("Fanatics")
move_type = "Land"
tech_req = "Never"
obsolete_by = "None"
graphic = "u.fanatics"
graphic_alt = "-"
sound_move = "m_fanatics"
sound_move_alt = "m_generic"
sound_fight = "f_fanatics"
sound_fight_alt = "f_generic"
build_cost = 20
pop_cost = 0
attack = 4
defense = 4
hitpoints = 10
firepower = 1
move_rate = 1
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = ""
roles = "DefendGood"
[unit_partisan]
name = _("Partisan")
move_type = "Land"
tech_req = "Never"
obsolete_by = "None"
graphic = "u.partisan"
graphic_alt = "-"
sound_move = "m_partisan"
sound_move_alt = "m_generic"
sound_fight = "f_partisan"
sound_fight_alt = "f_generic"
build_cost = 50
pop_cost = 0
attack = 4
defense = 4
hitpoints = 10
firepower = 1
move_rate = 1
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = "IgTer", "IgZOC"
roles = "DefendGood", "Partisan", "BarbarianTech"
[unit_alpine_troops]
name = _("Alpine Troops")
move_type = "Land"
tech_req = "Never"
obsolete_by = "None"
graphic = "u.alpine_troops"
graphic_alt = "-"
sound_move = "m_alpine_troops"
sound_move_alt = "m_generic"
sound_fight = "f_alpine_troops"
sound_fight_alt = "f_generic"
build_cost = 50
pop_cost = 0
attack = 5
defense = 5
hitpoints = 10
firepower = 1
move_rate = 1
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = "IgTer"
roles = "DefendGood"
[unit_riflemen]
name = _("Riflemen")
move_type = "Land"
tech_req = "Conscription"
obsolete_by = "None"
graphic = "u.riflemen"
graphic_alt = "-"
sound_move = "m_riflemen"
sound_move_alt = "m_generic"
sound_fight = "f_riflemen"
sound_fight_alt = "f_generic"
build_cost = 30
pop_cost = 0
attack = 3
defense = 5
hitpoints = 10
firepower = 1
move_rate = 1
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = ""
roles = "DefendGood", "FirstBuild"
[unit_marines]
name = _("Marines")
move_type = "Land"
tech_req = "Never"
obsolete_by = "None"
graphic = "u.marines"
graphic_alt = "-"
sound_move = "m_marines"
sound_move_alt = "m_generic"
sound_fight = "f_marines"
sound_fight_alt = "f_generic"
build_cost = 60
pop_cost = 0
attack = 8
defense = 5
hitpoints = 10
firepower = 1
move_rate = 1
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = "Marines"
roles = "DefendOk", "BarbarianSeaTech"
[unit_paratroopers]
name = _("Paratroopers")
move_type = "Land"
tech_req = "Never"
obsolete_by = "None"
graphic = "u.paratroopers"
graphic_alt = "-"
sound_move = "m_paratroopers"
sound_move_alt = "m_generic"
sound_fight = "f_paratroopers"
sound_fight_alt = "f_generic"
build_cost = 60
pop_cost = 0
attack = 6
defense = 4
hitpoints = 10
firepower = 1
move_rate = 1
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = ""
roles = "DefendOk"
[unit_mech_inf]
name = _("Mech. Inf.")
move_type = "Land"
tech_req = "Labor Union"
obsolete_by = "None"
graphic = "u.mech_inf"
graphic_alt = "-"
sound_move = "m_mech_inf"
sound_move_alt = "m_generic"
sound_fight = "f_mech_inf"
sound_fight_alt = "f_generic"
build_cost = 50
pop_cost = 0
attack = 6
defense = 6
hitpoints = 10
firepower = 1
move_rate = 3
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = ""
roles = "DefendGood"
helptext = _("\
Mechanized Infantry; this unit has the strongest defence strength\
of any land unit, but is only available near the end of the\
technology tree.\
")
[unit_cavalry]
name = _("Cavalry") ; Civ2 Horsemen
move_type = "Land"
tech_req = "Horseback Riding"
obsolete_by = "Musketeers"
graphic = "u.horsemen"
graphic_alt = "-"
sound_move = "m_horsemen"
sound_move_alt = "m_generic"
sound_fight = "f_horsemen"
sound_fight_alt = "f_generic"
build_cost = 20
pop_cost = 0
attack = 2
defense = 1
hitpoints = 10
firepower = 1
move_rate = 2
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = ""
roles = "AttackFast", "Hut", "Barbarian"
[unit_chariot]
name = _("Chariot")
move_type = "Land"
tech_req = "The Wheel"
obsolete_by = "Knights"
graphic = "u.chariot"
graphic_alt = "-"
sound_move = "m_chariot"
sound_move_alt = "m_generic"
sound_fight = "f_chariot"
sound_fight_alt = "f_generic"
build_cost = 40
pop_cost = 0
attack = 4
defense = 1
hitpoints = 10
firepower = 1
move_rate = 2
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = ""
roles = "AttackFast", "Hut"
[unit_elephants]
name = _("Elephants")
move_type = "Land"
tech_req = "Never"
obsolete_by = "Crusaders"
graphic = "u.elephants"
graphic_alt = "-"
sound_move = "m_elephants"
sound_move_alt = "m_generic"
sound_fight = "f_elephants"
sound_fight_alt = "f_generic"
build_cost = 40
pop_cost = 0
attack = 4
defense = 1
hitpoints = 10
firepower = 1
move_rate = 2
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = ""
roles = "AttackFast"
[unit_crusaders]
name = _("Crusaders")
move_type = "Land"
tech_req = "Never"
obsolete_by = "Dragoons"
graphic = "u.crusaders"
graphic_alt = "-"
sound_move = "m_crusaders"
sound_move_alt = "m_generic"
sound_fight = "f_crusaders"
sound_fight_alt = "f_generic"
build_cost = 40
pop_cost = 0
attack = 5
defense = 1
hitpoints = 10
firepower = 1
move_rate = 2
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = "Horse"
roles = "AttackFast"
[unit_knights]
name = _("Knights")
move_type = "Land"
tech_req = "Chivalry"
obsolete_by = "Armor"
graphic = "u.knights"
graphic_alt = "-"
sound_move = "m_knights"
sound_move_alt = "m_generic"
sound_fight = "f_knights"
sound_fight_alt = "f_generic"
build_cost = 40
pop_cost = 0
attack = 4
defense = 2
hitpoints = 10
firepower = 1
move_rate = 2
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = ""
roles = "AttackFast", "HutTech", "BarbarianTech",
"BarbarianBuildTech", "BarbarianSeaTech"
[unit_dragoons]
name = _("Dragoons")
move_type = "Land"
tech_req = "Never"
obsolete_by = "Cavalry"
graphic = "u.dragoons"
graphic_alt = "-"
sound_move = "m_dragoons"
sound_move_alt = "m_generic"
sound_fight = "f_dragoons"
sound_fight_alt = "f_generic"
build_cost = 50
pop_cost = 0
attack = 5
defense = 2
hitpoints = 10
firepower = 1
move_rate = 2
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = "Horse"
roles = "AttackFast", "BarbarianBuildTech", "BarbarianSeaTech"
[unit_civ2_cavalry]
name = "Civ2-Cavalry" ; no i18n
move_type = "Land"
tech_req = "Never"
obsolete_by = "Armor"
graphic = "u.cavalry"
graphic_alt = "-"
sound_move = "m_cavalry"
sound_move_alt = "m_generic"
sound_fight = "f_cavalry"
sound_fight_alt = "f_generic"
build_cost = 60
pop_cost = 0
attack = 8
defense = 3
hitpoints = 10
firepower = 1
move_rate = 2
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = ""
roles = "AttackFast"
[unit_armor]
name = _("Armor")
move_type = "Land"
tech_req = "Automobile"
obsolete_by = "None"
graphic = "u.armor"
graphic_alt = "-"
sound_move = "m_armor"
sound_move_alt = "m_generic"
sound_fight = "f_armor"
sound_fight_alt = "f_generic"
build_cost = 80
pop_cost = 0
attack = 10
defense = 5
hitpoints = 10
firepower = 1
move_rate = 3
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = ""
roles = "AttackFast"
[unit_catapult]
name = _("Catapult")
move_type = "Land"
tech_req = "Mathematics"
obsolete_by = "Cannon"
graphic = "u.catapult"
graphic_alt = "-"
sound_move = "m_catapult"
sound_move_alt = "m_generic"
sound_fight = "f_catapult"
sound_fight_alt = "f_generic"
build_cost = 40
pop_cost = 0
attack = 6
defense = 1
hitpoints = 10
firepower = 1
move_rate = 1
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = ""
roles = "AttackStrong"
[unit_cannon]
name = _("Cannon")
move_type = "Land"
tech_req = "Metallurgy"
obsolete_by = "Artillery"
graphic = "u.cannon"
graphic_alt = "-"
sound_move = "m_cannon"
sound_move_alt = "m_generic"
sound_fight = "f_cannon"
sound_fight_alt = "f_generic"
build_cost = 40
pop_cost = 0
attack = 8
defense = 1
hitpoints = 10
firepower = 1
move_rate = 1
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = ""
roles = "AttackStrong", "BarbarianTech", "BarbarianBuildTech"
[unit_civ2_artillery]
name = "Civ2-Artillery" ; no i18n
move_type = "Land"
tech_req = "Never"
obsolete_by = "Howitzer"
graphic = "u.artillery"
graphic_alt = "-"
sound_move = "m_artillery"
sound_move_alt = "m_generic"
sound_fight = "f_artillery"
sound_fight_alt = "f_generic"
build_cost = 50
pop_cost = 0
attack = 10
defense = 1
hitpoints = 10
firepower = 1
move_rate = 1
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = ""
roles = "AttackStrong"
[unit_artillery]
name = _("Artillery") ; Civ2 Howitzer
move_type = "Land"
tech_req = "Robotics"
obsolete_by = "None"
graphic = "u.howitzer"
graphic_alt = "-"
sound_move = "m_howitzer"
sound_move_alt = "m_generic"
sound_fight = "f_howitzer"
sound_fight_alt = "f_generic"
build_cost = 60
pop_cost = 0
attack = 12
defense = 2
hitpoints = 10
firepower = 1
move_rate = 2
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = "IgWall"
roles = "AttackStrong"
[unit_fighter]
name = _("Fighter")
move_type = "Air"
tech_req = "Flight"
obsolete_by = "None"
graphic = "u.fighter"
graphic_alt = "-"
sound_move = "m_fighter"
sound_move_alt = "m_generic"
sound_fight = "f_fighter"
sound_fight_alt = "f_generic"
build_cost = 60
pop_cost = 0
attack = 4
defense = 2
hitpoints = 10
firepower = 1
move_rate = 10
vision_range = 2
transport_cap = 0
fuel = 1
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = "FieldUnit", "Fighter"
roles = ""
[unit_bomber]
name = _("Bomber")
move_type = "Air"
tech_req = "Advanced Flight"
obsolete_by = "None"
graphic = "u.bomber"
graphic_alt = "-"
sound_move = "m_bomber"
sound_move_alt = "m_generic"
sound_fight = "f_bomber"
sound_fight_alt = "f_generic"
build_cost = 120
pop_cost = 0
attack = 12
defense = 1
hitpoints = 10
firepower = 1
move_rate = 8
vision_range = 2
transport_cap = 0
fuel = 2
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = "FieldUnit", "OneAttack"
roles = ""
[unit_helicopter]
name = _("Helicopter")
move_type = "Heli"
tech_req = "Never"
obsolete_by = "None"
graphic = "u.helicopter"
graphic_alt = "-"
sound_move = "m_helicopter"
sound_move_alt = "m_generic"
sound_fight = "f_helicopter"
sound_fight_alt = "f_generic"
build_cost = 100
pop_cost = 0
attack = 10
defense = 3
hitpoints = 10
firepower = 1
move_rate = 6
vision_range = 2
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = "FieldUnit", "OneAttack"
roles = ""
[unit_stealth_fighter]
name = _("Stealth Fighter")
move_type = "Air"
tech_req = "Never"
obsolete_by = "None"
graphic = "u.stealth_fighter"
graphic_alt = "-"
sound_move = "m_stealth_fighter"
sound_move_alt = "m_generic"
sound_fight = "f_stealth_fighter"
sound_fight_alt = "f_generic"
build_cost = 80
pop_cost = 0
attack = 8
defense = 4
hitpoints = 10
firepower = 1
move_rate = 14
vision_range = 2
transport_cap = 0
fuel = 1
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = "FieldUnit", "Fighter"
roles = ""
[unit_stealth_bomber]
name = _("Stealth Bomber")
move_type = "Air"
tech_req = "Never"
obsolete_by = "None"
graphic = "u.stealth_bomber"
graphic_alt = "-"
sound_move = "m_stealth_bomber"
sound_move_alt = "m_generic"
sound_fight = "f_stealth_bomber"
sound_fight_alt = "f_generic"
build_cost = 160
pop_cost = 0
attack = 14
defense = 5
hitpoints = 10
firepower = 1
move_rate = 12
vision_range = 2
transport_cap = 0
fuel = 2
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = "FieldUnit", "OneAttack"
roles = ""
[unit_trireme]
name = _("Trireme")
move_type = "Sea"
tech_req = "Map Making"
obsolete_by = "Sail"
graphic = "u.trireme"
graphic_alt = "-"
sound_move = "m_trireme"
sound_move_alt = "m_generic"
sound_fight = "f_trireme"
sound_fight_alt = "f_generic"
build_cost = 40
pop_cost = 0
attack = 1
defense = 0
hitpoints = 10
firepower = 1
move_rate = 3
vision_range = 1
transport_cap = 2
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = "Trireme"
roles = "Ferryboat"
[unit_sail]
name = _("Sail") ; Civ2 Caravel
move_type = "Sea"
tech_req = "Navigation"
obsolete_by = "Frigate"
graphic = "u.caravel"
graphic_alt = "-"
sound_move = "m_caravel"
sound_move_alt = "m_generic"
sound_fight = "f_caravel"
sound_fight_alt = "f_generic"
build_cost = 40
pop_cost = 0
attack = 1
defense = 1
hitpoints = 10
firepower = 1
move_rate = 3
vision_range = 1
transport_cap = 3
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = ""
roles = "Ferryboat", "BarbarianBoat"
[unit_galleon]
name = _("Galleon")
move_type = "Sea"
tech_req = "Never"
obsolete_by = "Transport"
graphic = "u.galleon"
graphic_alt = "-"
sound_move = "m_galleon"
sound_move_alt = "m_generic"
sound_fight = "f_galleon"
sound_fight_alt = "f_generic"
build_cost = 40
pop_cost = 0
attack = 0
defense = 2
hitpoints = 10
firepower = 1
move_rate = 4
vision_range = 1
transport_cap = 4
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = ""
roles = "Ferryboat", "BarbarianBoat"
[unit_frigate]
name = _("Frigate")
move_type = "Sea"
tech_req = "Magnetism"
obsolete_by = "Transport"
graphic = "u.frigate"
graphic_alt = "-"
sound_move = "m_frigate"
sound_move_alt = "m_generic"
sound_fight = "f_frigate"
sound_fight_alt = "f_generic"
build_cost = 40
pop_cost = 0
attack = 2
defense = 2
hitpoints = 10
firepower = 1
move_rate = 3
vision_range = 1
transport_cap = 4
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = ""
roles = "Ferryboat"
[unit_ironclad]
name = _("Ironclad")
move_type = "Sea"
tech_req = "Steam Engine"
obsolete_by = "Cruiser"
graphic = "u.ironclad"
graphic_alt = "-"
sound_move = "m_ironclad"
sound_move_alt = "m_generic"
sound_fight = "f_ironclad"
sound_fight_alt = "f_generic"
build_cost = 60
pop_cost = 0
attack = 4
defense = 4
hitpoints = 10
firepower = 1
move_rate = 4
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = ""
roles = ""
[unit_destroyer]
name = _("Destroyer")
move_type = "Sea"
tech_req = "Never"
obsolete_by = "None"
graphic = "u.destroyer"
graphic_alt = "-"
sound_move = "m_destroyer"
sound_move_alt = "m_generic"
sound_fight = "f_destroyer"
sound_fight_alt = "f_generic"
build_cost = 60
pop_cost = 0
attack = 4
defense = 4
hitpoints = 10
firepower = 1
move_rate = 6
vision_range = 2
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = ""
roles = ""
[unit_cruiser]
name = _("Cruiser")
move_type = "Sea"
tech_req = "Combustion"
obsolete_by = "None"
graphic = "u.cruiser"
graphic_alt = "-"
sound_move = "m_cruiser"
sound_move_alt = "m_generic"
sound_fight = "f_cruiser"
sound_fight_alt = "f_generic"
build_cost = 80
pop_cost = 0
attack = 6
defense = 6
hitpoints = 10
firepower = 1
move_rate = 6
vision_range = 2
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = ""
roles = ""
[unit_aegis_cruiser]
name = _("AEGIS Cruiser")
move_type = "Sea"
tech_req = "Never"
obsolete_by = "None"
graphic = "u.aegis_cruiser"
graphic_alt = "-"
sound_move = "m_aegis_cruiser"
sound_move_alt = "m_generic"
sound_fight = "f_aegis_cruiser"
sound_fight_alt = "f_generic"
build_cost = 100
pop_cost = 0
attack = 8
defense = 8
hitpoints = 10
firepower = 1
move_rate = 5
vision_range = 2
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = "AEGIS"
roles = ""
[unit_battleship]
name = _("Battleship")
move_type = "Sea"
tech_req = "Steel"
obsolete_by = "None"
graphic = "u.battleship"
graphic_alt = "-"
sound_move = "m_battleship"
sound_move_alt = "m_generic"
sound_fight = "f_battleship"
sound_fight_alt = "f_generic"
build_cost = 160
pop_cost = 0
attack = 18
defense = 12
hitpoints = 10
firepower = 1
move_rate = 4
vision_range = 2
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = ""
roles = ""
[unit_submarine]
name = _("Submarine")
move_type = "Sea"
tech_req = "Mass Production"
obsolete_by = "None"
graphic = "u.submarine"
graphic_alt = "-"
sound_move = "m_submarine"
sound_move_alt = "m_generic"
sound_fight = "f_submarine"
sound_fight_alt = "f_generic"
build_cost = 50
pop_cost = 0
attack = 8
defense = 2
hitpoints = 10
firepower = 1
move_rate = 3
vision_range = 2
transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = "Partial_Invis", "No_Land_Attack"
roles = ""
helptext = _("\
Submarines have a very high strategic value, but have a weak\
defence.\
")
[unit_carrier]
name = _("Carrier")
move_type = "Sea"
tech_req = "Advanced Flight"
obsolete_by = "None"
graphic = "u.carrier"
graphic_alt = "-"
sound_move = "m_carrier"
sound_move_alt = "m_generic"
sound_fight = "f_carrier"
sound_fight_alt = "f_generic"
build_cost = 160
pop_cost = 0
attack = 1
defense = 12
hitpoints = 10
firepower = 1
move_rate = 5
vision_range = 2
transport_cap = 8
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = "Carrier"
roles = ""
helptext = _("\
TIP: Guard Carriers with a handful of fast-moving ships and a\
battleship, as losing a fully-equipped Carrier is VERY\
painful and expensive.\
")
[unit_transport]
name = _("Transport")
move_type = "Sea"
tech_req = "Industrialization"
obsolete_by = "None"
graphic = "u.transport"
graphic_alt = "-"
sound_move = "m_transport"
sound_move_alt = "m_generic"
sound_fight = "f_transport"
sound_fight_alt = "f_generic"
build_cost = 50
pop_cost = 0
attack = 0
defense = 3
hitpoints = 10
firepower = 1
move_rate = 4
vision_range = 2
transport_cap = 8
fuel = 0
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = ""
roles = "Ferryboat"
[unit_cruise_missile]
name = _("Cruise Missile")
move_type = "Air"
tech_req = "Never"
obsolete_by = "None"
graphic = "u.cruise_missile"
graphic_alt = "-"
sound_move = "m_cruise_missile"
sound_move_alt = "m_generic"
sound_fight = "f_cruise_missile"
sound_fight_alt = "f_generic"
build_cost = 60
pop_cost = 0
attack = 18
defense = 0
hitpoints = 10
firepower = 1
move_rate = 12
vision_range = 1
transport_cap = 0
fuel = 1
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = "FieldUnit", "OneAttack", "Missile"
roles = ""
[unit_nuclear]
name = _("Nuclear")
move_type = "Air"
tech_req = "Rocketry"
obsolete_by = "None"
graphic = "u.nuclear"
graphic_alt = "-"
sound_move = "m_nuclear"
sound_move_alt = "m_generic"
sound_fight = "f_nuclear"
sound_fight_alt = "f_generic"
build_cost = 160
pop_cost = 0
attack = 99
defense = 0
hitpoints = 10
firepower = 1
move_rate = 16
vision_range = 1
transport_cap = 0
fuel = 1
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = "FieldUnit", "OneAttack", "Missile", "Nuclear"
roles = ""
helptext = _("\
You can build Nuclear units when you have the required advance, and\
the Manhattan Project wonder has been built by any player.\
\n\n\
On impact, the blast will destroy any unit in a 3x3-square area,\
including friendly units. When striking a city, the city size is\
halved, and the surrounding squares are subject to nuclear fallout.\
\n\n\
TIP 1: Nuking the ocean will not generate fallout, and is a most\
effective (but expensive!!) way of getting rid of enemy\
ships.\
\n\n\
TIP 2: You may be involved in a situation where you've invaded an\
enemy country en masse, but the enemy cities are too strong.\
Before using a Nuclear unit, assemble a gang of Settlers\
next to the city and have them ready to fix\
the fallout on the same turn it occurs! This minimizes the\
chance of nuclear winter. Eco-friendly nukes!\
")
[unit_diplomat]
name = _("Diplomat")
move_type = "Land"
tech_req = "Writing"
obsolete_by = "None"
graphic = "u.diplomat"
graphic_alt = "-"
sound_move = "m_diplomat"
sound_move_alt = "m_generic"
sound_fight = "f_diplomat"
sound_fight_alt = "f_generic"
build_cost = 30
pop_cost = 0
attack = 0
defense = 0
hitpoints = 10
firepower = 1
move_rate = 2
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 0
uk_shield = 0
uk_food = 0
uk_gold = 0
flags = "Diplomat", "IgZOC", "NonMil"
roles = "Explorer"
helptext = _("\
- A Diplomat can establish embassies with other civilizations\
by moving into another player's city.\
\n\n\
- Diplomats can also try to sabotage enemy production, or steal\
an advance from an enemy city. (An advance can only be stolen\
once per city).\
\n\n\
- A Diplomat can also bribe an enemy unit, if that unit is the only\
unit on its square.\
\n\n\
- Diplomats can even start a revolution in an enemy city and turn\
it into your own, if you have the money!\
\n\n\
- In some game strategies, hordes of Diplomats can be used to wreak\
havoc on the enemy. Little wonder that Diplomats are often\
viewed with suspicion and fear!\
")
[unit_spy]
name = _("Spy")
move_type = "Land"
tech_req = "Never"
obsolete_by = "None"
graphic = "u.spy"
graphic_alt = "-"
sound_move = "m_spy"
sound_move_alt = "m_generic"
sound_fight = "f_spy"
sound_fight_alt = "f_generic"
build_cost = 30
pop_cost = 0
attack = 0
defense = 0
hitpoints = 10
firepower = 1
move_rate = 3
vision_range = 2
transport_cap = 0
fuel = 0
uk_happy = 0
uk_shield = 0
uk_food = 0
uk_gold = 0
flags = "Diplomat", "IgZOC", "NonMil", "Spy"
roles = ""
[unit_caravan]
name = _("Caravan")
move_type = "Land"
tech_req = "Trade"
obsolete_by = "None"
graphic = "u.caravan"
graphic_alt = "-"
sound_move = "m_caravan"
sound_move_alt = "m_generic"
sound_fight = "f_caravan"
sound_fight_alt = "f_generic"
build_cost = 50
pop_cost = 0
attack = 0
defense = 1
hitpoints = 10
firepower = 1
move_rate = 1
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 0
uk_shield = 0
uk_food = 0
uk_gold = 0
flags = "TradeRoute", "HelpWonder", "IgZOC", "NonMil"
roles = ""
helptext = _("\
Every Caravan that is used to build a wonder will add 50 shields\
towards the production of the wonder.\
\n\n\
TIP: You can stockpile a stack of Caravans in advance and bring\
them all into a city where you have started to build a wonder,\
and finish it in only one turn!\
")
[unit_freight]
name = _("Freight")
move_type = "Land"
tech_req = "Never"
obsolete_by = "None"
graphic = "u.freight"
graphic_alt = "-"
sound_move = "m_freight"
sound_move_alt = "m_generic"
sound_fight = "f_freight"
sound_fight_alt = "f_generic"
build_cost = 50
pop_cost = 0
attack = 0
defense = 1
hitpoints = 10
firepower = 1
move_rate = 2
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 0
uk_shield = 0
uk_food = 0
uk_gold = 0
flags = "TradeRoute", "HelpWonder", "IgZOC", "NonMil"
roles = ""
[unit_explorer]
name = _("Explorer")
move_type = "Land"
tech_req = "Never"
obsolete_by = "Partisan"
graphic = "u.explorer"
graphic_alt = "-"
sound_move = "m_explorer"
sound_move_alt = "m_generic"
sound_fight = "f_explorer"
sound_fight_alt = "f_generic"
build_cost = 30
pop_cost = 0
attack = 0
defense = 1
hitpoints = 10
firepower = 1
move_rate = 1
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 0
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = "IgTer", "IgZOC", "NonMil"
roles = "Explorer"
[unit_barbarian_leader]
name = _("Barbarian Leader")
move_type = "Land"
tech_req = "None"
obsolete_by = "Settlers" ; Ugly hack, to prevent anyone from building it
graphic = "u.barbarian_leader"
graphic_alt = "u.diplomat"
sound_move = "m_barbarian_leader"
sound_move_alt = "m_generic"
sound_fight = "f_barbarian_leader"
sound_fight_alt = "f_generic"
build_cost = 40
pop_cost = 0
attack = 0
defense = 0
hitpoints = 10
firepower = 1
move_rate = 2
vision_range = 1
transport_cap = 0
fuel = 0
uk_happy = 0
uk_shield = 0
uk_food = 0
uk_gold = 0
flags = "IgZOC", "NonMil"
roles = "BarbarianLeader"
helptext = _("\
When barbarian leader is killed on a tile without any defending units, \
the 100 gold ransom is paid, but only to land units.\
")
[u_specials]
partisan_req = "" ; "Gunpowder","Communism"